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DD5 – Initial User Interface (UI)

Hi Everyone,

So I had a look at the UI this time. Obviously not as definitive designs but as sketches.  The User Interface (as known as UI) is the were the player interacts with the game and receives feedback. Very similar to communication, the UI pass abstract game information to the players abstracts cognitive models. Human reasoning and perception about the real world are made by “virtual” models. In a sense that reality is not indeed reality to each and every single human but a own and singular experience according to the mental models learnt up to that time ie: you know how to deferential a chair from a table or stool, why? you created a wire-frame, a model, a simplified abstract data set: a stool can be used to sit, that a chair has a back and both are knee high, table is taller than the rest allowing to put the arms comfortably while sitting next to it. And by experience a stool, chair and table normally have 4 legs but is some situations can have less.   That said about mental models is important in some sort pass on UI elements that people can be familiarize instantly preferentially out of trial and error.

Here are some screenshots straight from the Game Engine. Seems acceptable as first iteration:

UI LOGIN Unity Sketch 01

UI Sketch in game: LOGIN Unity Sketch 01

ui_reg_Socialmedia

UI Sketch in game: Registration Unity Sketch 01

dd6_ui_errors

UI Sketch in-game: Error Messages

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